Why we’re excited about games
Gbanga is a great place to work. We craft conceptually novel, technically challenging breath-taking game projects. You should join our team!
We offer a dynamic and interesting workplace near Hauptbahnhof Zurich HB. You will work with a sympathetic and international team, for a demanding audience, together with international partners, with the newest tools and with latest tech. Our working environment promotes reflective moments and personal dialogues to grow together, for instance in our Scrum retrospectives. We have fun company retreats, free coffee and snacks. Zurich, Switzerland is also a great place to live.
Currently, we do have the following open positions:
- Game Software Engineer (Job Offer)
- Webgame Developer (Job Offer)
- 2D / 3D Artist (Job Offer)
- Unity Developer (Job Offer)
How we handle your application
Our application process works as follows:
- Digital application (we do not accept paper-form applications) through email to firstname.lastname@example.org
- Describe quickly why you are the perfect person for the job described
- Show your portfolio: most interesting are your projects that you finished: apps, blogs, etc. Great are github-links, App Store-Links or behance-Portfolios.
- Create a short CV on enhancv.com (use the available free version, you don’t need to go premium).
- We might send your questions through email
- Technical programming exercises, business cases, drawing exercises, etc. This is great to show us how you solve problems and how you work.
- We invite you to an interview
- You talk to each individual member of the team for about 5 minutes and you discuss the issues they are currently working on. It is important to us to understand how you tackle the problems and how you communicate with us.
- We might ask for more follow-up questions through email
- We send you a notification (offer or refusal letter) through email
The whole process takes up to 8 weeks.
About internships and building your portfolio
We value self-initiative to the highest degree. In our evaluation process for applications, we want to learn from applicants how they work, what moves them and most prominently, what have they created and built in the past.
So, we encourage you to create your own games as early as possible, as a hobby, by your own, in your spare time, in courses, in summer school such as the Swiss Game Academy. There are also great books and courses on YouTube to train your design and programming skills. Make sure you document the games your create, post gameplay videos on YouTube, publish the games on stores such as itch.io, mobile app stores and Steam.
At this time, we cannot offer internships for applicants that have no prior training or practice in at least some aspects of game creation. Because we are a small team with limited resources, we cannot teach interns with basic knowhow such as drawing methods, or basic programming principles. However, we are able to offer job opportunities to game creators with a portfolio in games that have limited or no professional experience.
As a new team member, we focus on helping you acquiring your professional skills such as improving your work quality (there are plenty of tools and tricks for this), learning how to work in an interdisciplinary team and finishing tasks in time and in quality. That is what we are good at: helping you becoming a skilled professional game developer.
TL;DR: Build games on your own first. Apply for a junior position later.
Every once in a while, we organize an open house for students as part of the national future days (Nationaler Zukunftstag). Their page has a registration form, as soon as there are free spots.