Our mystical and competitive collectible card game

Our take on Voltron with a real-time strategy puzzler

A VR retro game where your body is the cursor.

We create mixed-reality games.

Our Games Selection

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Game Development, Zurich, Switzerland

The Zurich-based game studio Gbanga’s vision is to create fun, immersive digital mixed-reality games and experiences that are individually tailor-made to the players context, mood, taste and preferences.

Mixed-reality games are based on reality and the player’s situation. To achieve this, we take GPS, local weather data, open data and map data into account. With our games Gbanga Zooh and Gbanga Famiglia, we already pioneered the mixed-reality game genre in 2007. In 2018, we win the world-wide Universal GameDev Challenge.


Universal Game Dev Challenge 2018

Universal GameDev Challenge 2018

Grand prize winner with the game Voltron™: Cubes of Olkarion

Swiss App Awards

App of the Year 2012

«App of the Year», «Best User Experience App»

Best of Swiss Apps

Best of Swiss Apps 2013 – 2018

3 x «Gold», 2 x «Silver», 5 x «Bronze», many «Shortlists»

IMGA International Mobile Gaming Awards

6th International Mobile Game Awards IMGA

«Best Real World Game Nominee»


Gbanga Millform consists of an interdisciplinary team of enthusiasts and experts with an international background and a divers track record.


Robin is lead game designer. He combines his passion for game mechanics and development expertise to turn ideas into awesome games.


Matthias is a believer in the mixed-reality genre. He tweets and instagrams quite a lot.


Benjamin brings high quality to every project. It’s unrealistic how well he can handle Unreal Engine and VR.


Jana is a virtuoso 2D artist.


Marco is our audiophile game developer with a passion for sophisticated game mechanics.


Ascan thoroughly tests our games to make sure that the dice fall in our favor.


Jonas is a versatile developer who enjoys all sorts of games, from thinking seven steps ahead of his opponent in chess, to sailing the Great Sea in Wind Waker.


Alex likes old school games but his programming skills were not born yesterday at all.


Marc likes both cats and modern technology, even if he doesn’t always understand them. As a system administrator he takes loving care of our servers.


Roman is our art director that forwards our games into the third dimension.


Andreas creatively steers our projects even through the most severe storms.

Whitepapers and Articles

After working for nearly a decade on games and gamification, we have created a list of articles and whitepapers about augmented reality games, serious games and games as a marketing instrument.

«Playful Design» in the healthcare industry

A white-paper about gamification for healthcare. PDF in German.

Wie viel kostet ein Game bzw. eine Game-App?

An article about how much a game or game-app costs. In German.

Customer Journey Maps for Games

An article about how to apply the method of customer journey to games. In English.

10 Tipps für Briefings von erfolgreichen Ad-Games

An article about how to successfully set up a briefing for a game project. In German.

What the media industry could learn from games

Our guest post on TheNextWeb for newspapers to improve engagement. In English and German.

Playful Design for Startups

 How startups can improve their products through the eye of a game designer. Slides in English.

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