The Zurich-based game studio Gbanga’s vision is to create fun, immersive digital mixed-reality games and experiences that are individually tailor-made to the players context, mood, taste and preferences.
Mixed-reality games are based on reality and the player’s situation. To achieve this, we take GPS, local weather data, open data and map data into account. With our games Gbanga Zooh and Gbanga Famiglia, we already pioneered the mixed-reality game genre in 2007.
App of the Year 2012
«App of the Year», «Best User Experience App»
Best of Swiss Apps 2017 – 2013
3 x «Gold», 2 x «Silver», 5 x «Bronze»
6th International Mobile Game Awards IMGA
«Best Real World Game Nominee»
Gbanga Millform consists of an interdisciplinary team of enthusiasts and experts with an international background and a divers track record.
François is an experienced programming wizard. Here is his underused social presence on Google+.
Robin is a talented game mechanics designer. He loves to tweet animated gifs of his side projects.
Matthias is a believer in the mixed-reality genre. He tweets on @babalunda and instagrams.
Benjamin is the pro in unreal and VR things.
Manuela is a virtuosic 3D-artist with a fondness for animation.
Yury is the console playing art director and 3d wizard with a passion for complicated levels.
Kevin codes faster than his own shadow.
Dominik is an experienced game developer that has levelled-up skill levels of all sorts.
Kyra is a patient and unrelenting bug hunter.
Alex is a full-stack developer who likes old school games.
Ramona’s sharp eyes spot every error in our games. The dangerous part are the claws though.
Andreas steers our projects even through the most severe storms.
After working for nearly a decade on games and gamification, we have created a list of articles and whitepapers about augmented reality games, serious games and games as a marketing instrument.
«Playful Design» in the healthcare industry
A white-paper about gamification for healthcare. PDF in German.
Wie viel kostet ein Game bzw. eine Game-App?
An article about how much a game or game-app costs. In German.
Customer Journey Maps for Games
An article about how to apply the method of customer journey to games. In English.
10 Tipps für Briefings von erfolgreichen Ad-Games
An article about how to successfully set up a briefing for a game project. In German.
What the media industry could learn from games
Our guest post on TheNextWeb for newspapers to improve engagement. In English and German.
Playful Design for Startups
How startups can improve their products through the eye of a game designer. Slides in English.