7777 days ago (on September 28, 1990), the Game Boy, Nintendo’s handheld video game device was released in Europe. Let’s take this jubilee as an occasion to identify upcoming trends for the next 7777 days. For this mind game, we have used historic facts and the mathematical method called extrapolation (defined below).

7777 days of innovation: Game boy from 1990 and iPhone from 2011
7777 days of innovation: Game boy from 1990 and iPhone from 2011
How are games going to be in 7777 days on Friday, April 29, 2033?
Let’s first look at what the game world was in 1990: Super Mario Bros. 3 and Sid Meier’s Railroad Tycoon are released, Sega launched the Game Gear and Mega Drive, the answer to Nintendo’s products. The screen size of the Game Boy was 2.6 inches diagonal, the CPU core clocked at 4.19 MHz and 8 Kilobytes of RAM were available. The dimensions are 3.5″ x 5.8″ x 1.3″.

This year, Apple’s iPhone 4S is clearly the point of reference in handheld video gaming. It has a 3.5 inches diagonal display (+134%), a dual-core 800 MHz A5 CPU (+38461%; or +100% cores) and 512 MB of RAM (+6400000%). The dimensions are 2.309″ (-66%) x 4.54″ (-78%) x 0.37″ (-28%).

More fun with more processing power, smaller devices and bigger displays
Now let’s extrapolate the numbers to outline the mobile game device of the future:

As Figure 1 shows, the trend of the Moore’s law will bring us devices with 2.39 Terahertz and 1.5 Gigabytes of RAM. While this is not extremely exciting, the analysis of the device size reveals some interesting details:

As Figure 2 shows, the form factor of the devices is going to be radially different where the screen size surmounts the device size. We derive from these numbers that some sort of superior light projection technology or retina implants will be key technology in the game industry by then.

Further dimensions for better game play!
Already in 2033, extremely small extents are expected, with negative values for device width (-0.07 inches in 2033) and device depth (-1.49 inches in 2033). Since that does not make sense in a 3-dimensional world, we understand these negative values as strong indicators for the existence of a 4th and 5th dimension which is expected to appear in 2033 in the gaming market anyway, as you can extract from Figure 3:

While the 80ties game worlds were 2.5-dimensional (an optical illusion to simulate 3-dimensions) and became 3-dimensional with the Nintendo 3DS, an exponential extrapolation shows that players will be able to enjoy 4 dimensions in 2033 and 6 dimensions in 2054. This opens space for a wide range of new game genres where gradually boring game concepts such as 3D chess and Snake can be spiced up a little bit.

Retina implants or smart contact lenses are the future game consoles
Retina implants or smart contact lenses are the future game consoles
Conclusion
The upcoming trends are evident: devices get smaller, will have more powerful hardware and bigger displays. Display technology consequently will turn into retina implants and other forms of visual communication to create a mixed-reality immersion. A number of additional new dimensions will be peppered into game play.

Trend forecast by Gbanga
This trend forecast has been brought to you by Gbanga, the mixed-reality game studio specialized in enriched gaming experiences that leverage the full power of the latest technology. You can download the mafia-themed game Gbanga Famiglia from the App Store and play it on your way to work.

What is extrapolation?
In mathematics, extrapolation is the process of constructing data points based on a given set of data points. It’s like predicting the future based on stuff that happened in the past. For instance, if you had pasta as your favorite dish for the last 10 years, you would estimate that you very likely will be still a Spaghetti fan for the next 10 years.

Extrapolation is not necessarily linear as in the pasta example above. It is also possible to see exponential trends such as the infamous Moore’s Law that states that computer chips double their processing power every two years.