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Game Development, Zurich, Switzerland
The Zurich-based game studio Gbanga’s vision is to create fun, immersive digital mixed-reality games and experiences that are individually tailor-made to the players context, mood, taste and preferences.
Mixed-reality games are based on reality and the player’s situation. To achieve this, we take GPS, local weather data, open data and map data into account. With our games Gbanga Zooh and Gbanga Famiglia, we already pioneered the mixed-reality game genre in 2007. In 2018, we win the world-wide Universal GameDev Challenge.
Awards
Universal GameDev Challenge 2018
Grand prize winner with the game Voltron™: Cubes of Olkarion
App of the Year 2012
«App of the Year», «Best User Experience App»
Best of Swiss Apps 2013 – 2018
3 x «Gold», 2 x «Silver», 5 x «Bronze», many «Shortlists»
6th International Mobile Game Awards IMGA
«Best Real World Game Nominee»
Team
Gbanga Millform consists of an interdisciplinary team of enthusiasts and experts with an international background and a divers track record.
Tim is an ambitious programming wizard.
Robin is lead game designer. He combines his passion for game mechanics and development expertise to turn ideas into awesome games.
Matthias is a believer in the mixed-reality genre. He tweets and instagrams quite a lot.
Benjamin brings high quality to every project. It’s unrealistic how well he can handle Unreal Engine and VR.
Jana is a virtuoso 2D artist.
Marco is our audiophile game developer with a passion for sophisticated game mechanics.
Ascan thoroughly tests our games to make sure that the dice fall in our favor.
Jonas is a versatile developer who enjoys all sorts of games, from thinking seven steps ahead of his opponent in chess, to sailing the Great Sea in Wind Waker.
Alex likes old school games but his programming skills were not born yesterday at all.
Ramona‘s sharp eyes spot every error in our games. The dangerous part are the claws though.
Valeria tests our games with a sharp view from every imaginable angle.
Andreas creatively steers our projects even through the most severe storms.
Roman is our art director that forwards our games into the third dimension.
Marc likes both cats and modern technology, even if he doesn’t always understand them. As a system administrator he takes loving care of our servers.
Whitepapers and Articles
After working for nearly a decade on games and gamification, we have created a list of articles and whitepapers about augmented reality games, serious games and games as a marketing instrument.
«Playful Design» in the healthcare industry
A white-paper about gamification for healthcare. PDF in German.
Wie viel kostet ein Game bzw. eine Game-App?
An article about how much a game or game-app costs. In German.
Customer Journey Maps for Games
An article about how to apply the method of customer journey to games. In English.
10 Tipps für Briefings von erfolgreichen Ad-Games
An article about how to successfully set up a briefing for a game project. In German.
What the media industry could learn from games
Our guest post on TheNextWeb for newspapers to improve engagement. In English and German.
Playful Design for Startups
How startups can improve their products through the eye of a game designer. Slides in English.