Uses of Class
org.gbanga.api.Player

Packages that use Player
org.gbanga.api Specifies the complete interface to the Gbanga Puppetmaster API service. 
 

Uses of Player in org.gbanga.api
 

Fields in org.gbanga.api declared as Player
 Player Story.author
          The writing Player
 Player Tag.creator
          The creating Player (if any)
 Player Gube.creator
          The creating Player.
 Player Cell.discoverer
          The Player object of the discoverer of this cell.
 Player Challenge.initiator
          The contender.
 Player Challenge.opponent
          The challenged Player.
 Player Infrastructure.owner
          The owning Player.
 Player Gbangoo.owner
          The owning Player.
 Player Event.partner
          The partner Player affected by the event
 Player WebSession.player
          The authenticated Player
 Player Event.player
          Either Player who triggered the event, or the single player affected by the event
 Player[] EntitiesFromMemory.players
          List of Players
 Player Report.reporter
          The reporting Player
 Player Report.subject
          The Player to report about
 Player Visit.visitor
          The visiting Player
 Player Challenge.winner
          The winner of this challenge.
 

Methods in org.gbanga.api that return Player
 Player API.acceptFriendship(java.lang.String sessionKey, java.lang.String player)
          Accepts the friendship offer of another player.
 Player API.adjustInterests(java.lang.String sessionKey, boolean play, boolean collecting, boolean trading, boolean events, boolean networking, boolean travel, boolean dating)
          Update your keywords of interest.
 Player API.breakWith(java.lang.String sessionKey, java.lang.String player, java.lang.String lastMessage)
          Break with a prior friend and, optionally, let him know why.
 Player API.changeSettings(java.lang.String sessionKey, boolean friendCanSeeMyPosition, boolean everybodyCanSeeMyPosition, boolean notifyBySMS, boolean notifyByEmail)
          Update your privacy sensitive settings.
 Player API.forceFriendship(java.lang.String sessionKey, java.lang.String offerer, java.lang.String receiver)
          Forces a friendship offer to be sent from one player to another one.
 Player[] API.getFriends(java.lang.String sessionKey)
          Returns a list with friend Players of a given authenticated Player.
 Player[] API.getFriendsInDetail(java.lang.String sessionKey)
          Returns a list with friend Players containing the location if allowed of a given authenticated Player.
 Player[] API.getHighscore(int first, int n, byte type)
          Assorts a list with entries for the given type of highscore with the given number of entries with a given rank.
 Player[] API.getNewcomers()
          Assorts a list with Players that have recently signed up.
 Player[] API.getNewcomers(int n)
          Assorts a list with Players that have recently signed up.
 Player API.getPlayer(java.lang.String playerName)
          Retrieve a player indicated the player name.
 Player API.getPlayer(java.lang.String sessionKey, java.lang.String playerName)
          Retrieve a player indicated the player name and extra details if the caller is a friend.
 Player API.offerFriendship(java.lang.String sessionKey, java.lang.String player, java.lang.String introduction)
          Offer friendship to another player.
 Player API.updateProfile(java.lang.String sessionKey, java.lang.String cellphone, java.lang.String email)
          Update the details of a Player.
 Player API.updateStatus(java.lang.String sessionKey, java.lang.String status)
          Updates the status message of a Player in a manner similar to a Twitter message, Facebook's status or a tagline in any instant messenger (eg, MSN and Skype).